📄️ Introduction
Tokenizer 2
📄️ Getting Started
This page walks you through making your first token, from opening the editor to saving.
📄️ Tools
The editing tools sit along the top of the editor, from left to right.
📄️ Layers, Frames and Masks
A token in Tokenizer 2 is a stack of layers, drawn from the bottom up.
📄️ Pop-out Tokens
A pop-out token
📄️ Ring Generator
The Ring Generator lets you design your own ring frames inside Tokenizer 2.
📄️ Dynamic Rings
Foundry VTT has its own Dynamic Token Ring: a ring drawn around every token on the map, which can change colour and pulse.
📄️ Number Badges
Number badges in their designs
📄️ Ornaments
Ornaments are small crests that sit on a token's ring.
📄️ Conditions on Tokens
Conditions are ring effects that show what is happening to a creature: blinded, frightened, grappled, on fire, flying, behind cover, and many more.
📄️ Settings
Tokenizer 2's settings are under Settings → Configure Settings → Tokenizer 2 → Configure, or the cogs button in the editor.
📄️ Auto Token a Compendium
Auto Token makes tokens for every actor in an Actor compendium in one go, without opening the editor for each one.
📄️ Coat of Arms
The Tokenizer 2 - Coat of Arms companion module rolls heraldic coats of arms. It's inspired by Pendragon 6th edition.
📄️ Auto-Tokenize a World Actor Folder
To tokenize a compendium, use Auto Token instead: it has a window with a preview, frames chosen by rules and a ring of its own for every token.
📄️ Programmatic API
The module exposes an API on window.Tokenizer2 and game.modules.get("tokenizer-2").api once the tokenizer-2.ready hook fires.
📄️ Plugin API
Overview