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Import Options

The importer has three groups of options, below the Pathbuilder character. Each option is a part of the character to import. Untick one to leave that part of the actor alone.

Each group has All and None buttons to tick or untick the whole group at once.

Every option is ticked to start with. After a successful import, Pathmuncher remembers the options you used for that actor, and ticks the same ones next time.

Character​

OptionWhat it imports
NameThe actor's name and its token's name
ClassThe class, its key attribute, and its class features up to the character's level
AncestryThe ancestry
HeritageThe heritage
BackgroundThe background
DeityThe deity, and the deity check

Features and spells​

OptionWhat it imports
Feats and class featuresFeats, class features and actions
LoresLore skills, at their proficiency rank
SpellsSpellcasting entries, their spells and slots, and the focus pool
Adjust for blended spell slotsApplies the Spell Blending changes to spell slots. Only available while Spells is ticked
FormulasKnown formulas, added to the crafting tab
FamiliarsFamiliars, created as their own actors (see Familiars)
Companions and eidolonsAnimal companions, an eidolon and an inventor's construct companion, as characters of their own. Needs the PF2e Companion Compendia module (see Animal Companions and Eidolons)

Inventory​

OptionWhat it imports
EquipmentGear, containers, consumables, ammunition and books
WeaponsWeapons, with their runes and materials
Armor and shieldsArmor and shields, with their runes
TreasureTreasure other than coins
MoneyCoins (or credits and UPBs in Starfinder)

Some details always come across, whatever is ticked: the character's level, ability boosts, saves, skills, weapon and armor proficiencies, languages, senses, age and gender.

Importing again​

Import into the same actor again, for example after levelling up in Pathbuilder, and Pathmuncher updates it in place.

For each ticked option, Pathmuncher deletes the items of that kind it imported last time and adds the new build's. Items of a kind you have unticked are left as they are. Effects, conditions and any other kinds of item are never touched.

tip

To update just one part of a character, such as its inventory after a shopping trip, tick only those options.

Items you added by hand​

Pathmuncher marks every item it imports, so it can tell them apart from items you added yourself.

If the import would replace a kind of item that you have added to by hand, Pathmuncher asks before deleting them:

Keep items added by hand?

Ticked items are kept; unticked items are deleted. Everything is ticked to start with. An item you keep that is also in the Pathbuilder build appears twice, so untick those.

Characters imported with a much older version of Pathmuncher have no marks on their items. For those, everything in the replaced categories is treated as imported, and this question is not asked.

If an import fails​

Nothing on the actor changes until Pathmuncher has worked out the whole build and you have answered its questions. If something goes wrong before then, you see "Pathmuncher could not process this character, so nothing was changed", followed by the error.

If something goes wrong while the actor is being updated, Pathmuncher saves a copy of the character from before the import, as a new actor named "name (pre-import backup)". The error message tells you its name. This is why importing needs the Create New Actors permission.

Please report failed imports on GitHub or Discord, with the character's JSON export.